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About Us

In 20 words: Power. Nukes. Oil. Lies. Terrorism. Cops. Dictators. Famine. Realpolitik. Anarchism. Environment. Democracy. Life. Fun. Spinners. Dice. Frenzy. Friends. And toast.

Who reads 'about us' pages? Seriously? Who is sad enough to land on a website and think 'Hmmm, I wonder what bullshit their PR dept. has crafted for the About Us page?' Surely only the lost, the terminally depressed and the media are our only audience here.

It's probably safe to assume the lost have already realised their mistake and have long since 'left the building'. The hopelessly sad will have no doubt skipped out too by now, to zealously refresh their Facebook inboxes. Which means we are left with the journos. And out of that delectable audience, if any journalist has demonstrated the level of initiative required to even reach our homepage (let alone successfully click a relevant navigation link), then we are dealing with an elite sub-category of journalist: the rare 1% that actually do their own fact-checking and research. Welcome! If this is you, we expect you are very, very alone on this page.

So knowing that this is more-or-less an excercise in narcissism, let's get the dull background out of the way first:

A Brief History of TBG

You could call TerrorBull Games an eperiment in activisism, but that sounds way too serious. It's both more accidental and fun than that; a by-product of a private project that got out of control. Not very sexy, but that really is the truth. That "private project" was War on Terror, the boardgame. Long before TerrorBull Games existed, we were designing this game as a personal response to the absurdity surrounding us.

As time progressed and it became gradually clearer that we really were going to make this game and War on Terror was going to be a real product that people could buy and play, we realised we needed to form a company, mainly to attract investment. This got us thinking - what would a company that makes War on Terror the board game be like? Clearly it would be badass, but what would it want to achieve?

That's how TerrorBull Games evolved - as a mirror of our first and best-selling game. Blending satire and dark humour with traditional games produced something that was instantly subversive and unrecognised. It was one of those happy accidents of fate, but the manifesto we jokingly wrote back in October 2005 is still 95% intact today. Amazingly, we had it all figured out before we even knew it.


2007 on Hollywood Boulevard, LA for the
world's first 'War on Terror' tournament

Many people ask, why games? We think it's odd that not more games have a political core. They are fun, interactive and a powerful educational tool. But more importantly, why not - if every other creative medium can be culturally relevant, why not board games?

What Do We Do?

We blend politics, psychology, dark humour and a healthy dose of irreverence to make games that involve on both the superficial and the most profound levels. Unusually, we approach game design from a human perspective, rather than a mathematical one. This means our game mechanics are translations of real world behaviours and motives, which makes them ideal for people who 'don't normally play board games'.

If you are still none the wiser (and we wouldn't blame you), then this short clip from the 2009 BBC series 'Games Britannia' might put things in context:

Skip to the End

We design and publish board games, but don't let the archaic medium deceive you. We hope that they are not your usual games and we also hope that board games, along with games in general, will mature and assume their rightful place as a vital form of socially commentary, as much as they will inevitably mature as a source of entertainment.

Everything is political. Games, whether you like it or not, are not exempt. Sorry we ruined your hobby.


Testing the 'War on Terror' back in 2004,
when we were still talking to each other.

Remember, the revolution may not be televised, but it will be played out across the table.